WORK / CASE STUDY 1

INTENT CONNECT

Intent Connect is a data intelligence platform that allows users to reach their target audience at the right time and in the right place through campaigns that they can book through the platform and then gain insights on their performance.

Laptop screen displaying the Intent Connect app interface with options for Plan, Book, and Measure, welcoming Nathan.

EMPLOYER

NewsCorp


SECTOR

Media


MY ROLE

Product Designer


TIME

12 Months

PROJECT OVERVIEW

THE PROBLEM

The first iteration of Intent Connect had multiple usability issues and did not suit the workflow of those in the media buying industry.

HYPOTHESIS

01 Difficult to navigate through the platform

02 Platform didn’t align with media buying process

03 UI was outdated

PROJECT OVERVIEW

BUSINESS OBJECTIVE

Increase adoption and revenue for the business in 12 months

RESULTS

70% Increase in new users

18% Adoption of platform among existing users

$X Millions in revenue

PROJECT OVERVIEW

DESIGN PROCESS

Flowchart titled 'Design the right things' with four columns labeled 'Discover,' 'Define,' 'Develop,' 'Deliver.' The 'Discover' and 'Define' sections are connected by a path, with steps to 'Insight into problem' and 'Area to focus on.'

I approached this design challenge with two different types of thinking:

  • Divergent: keep an open mind

  • Convergent: narrowing down to the best idea

UNDERSTANDING THE USER

USER INTERVIEWS

I conducted interviews with Internal and external media buyers and sellers to understand their needs and pain points with the existing flow.

LOCATION

AUSTRALIA WIDE | REMOTE

PARTICIPANTS

40 PEOPLE

LENGTH

90 MINUTES

UNDERSTANDING THE USER

KEY INSIGHTS

User testing results were synthesised into actionable insights. This ensured that all design decisions were human centered and based on real user data.

It’s not obvious where to find things.

Group everything into plan, book and measure.

Use dark interface, make UI bright and fun


NAVIGATION

The multiple menus in the platform was confusing user. They wanted one persistent menu throughout the site.

MATCH WORKFLOW

Traditionally, the media buying process is plan, book and measure. Users didn’t understand how the different features fitted with this process.

COLOURFUL UI

Users were sick of the standard white and blue. They wanted the UI to be fun and vibrant.

UNDERSTANDING THE USER

USER PERSONAS

Fictional personas were built using data gathered from user research interviews. Their goals and characteristics represent the needs of a larger group of users. This helped me build empathy, identify patterns of behaviour and preferences.

PROBLEM STATEMENT 01

Chelsea is a Sales Rep. promoting ad placements, platform services and maintaining strong client relationships.

PROBLEM STATEMENT 02

Ruby is a Media Manager who focuses on ad placement and performance analysis to enhance visibility.

persona profile explaining bio, goals and frustrations.

UNDERSTANDING THE USER

USER JOURNEY MAP

A user journey flowchart showing stages of discovery, first interaction, returning user, and advocate with icons, speech bubbles, and emoticons illustrating user experiences and pain points.

I created a journey map to analyse the touchpoints between the user and the product. This helped me empathise with the user, highlight frustrations and improvement opportunities.

THE SOLUTION

THE PROTOTYPE

A simulation of the final product used for testing and validating design decisions before development.

FINALISING THE DESIGN

ACCESSIBILITY

Accessibility is important because it ensures that everyone, regardless of their abilities can access and use the products, promoting inclusion.

COLOUR CONTRAST

Previous branding of Intent Connect was did not pass WCAG standards. New branding follows WCAG and has high contrast.

RESPONSIVE DESIGN

Users may access the website from a variety of devices with different sizes.

GOING FORWARD

LESSONS LEARNT

I took sole ownership and redesigned an end-to-end data intelligence platform. Collaborating with internal and external stakeholders to ensure customer needs, technical constraints and business objectives were meant.


WENT WELL

Prototyping provided a opportunity for stakeholder and user feedback

Collaborated with product managers, engineering, sales and marketing teams

User Research a solid period of time interviewing users, allowed for in-depth insight into their pain points and opportunity for improvement.

TO IMPROVE

Clarify time constraints with broader leadership to manage expectations

Allocate time to paying down design debt, like building scalable components and updating Design Systems upfront to save time down track.